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Villa al Dafna Architecture concept

Project name : villa al dafna.
Location: Al dawha, Doha, Qatar.
Owner : al sheick : Muhammed ben al hamid al marwani.
Project by: Muhammed Mahfouz.
Dafna House
Dafna House design
Dafna House architecture design
house design 3ds max
house design 3ds max
house design 3ds max


Sketchup Speed Building

Sketchup Speed Building - Skyscraper 01

I just got back from Dubai, where I saw the most incredible architecture. That city trip has inspired me to make a skyscraper in Sketchup. It turned out much better than I'd expected and it has really made me more excited and motivated to make Sketchup speed builds on a more regular basis.
Comments and likes are always appreciated. I always read the comments, so why not say something to me? :)


Sketchup Tuto

How to Model Al-Khor stadium in Sketchup

This video illustrate how to model Al-Khor stadium qatar BY SketchUp

Download Plugins:

1- Shape Bender

2- Wire Tool (note this plugin works on Sketchup 2013 only)

3- Soap skin Bubble


4- Curviloft

5- Libfredo6

6- Joint Push Pull

7- Fredoscale

8- BezierSpline

http://sketchucation.com/pluginstore?pln=BezierSpline
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you can download this model from

3D warehouse

Google Sketchup Tutorial : Base modeling

Welcome back to Google Sketchup Tutorial, today we are going to create to basement of the apartment, witch compound Walls, Windows and Door.

This is some pictures about what we are going to learn today

  • Basement and walls:

Google Sketchup Tutorial Basement and walls
Google Sketchup Tutorial Basement and walls
Basement and walls
  1. Google sketchup tutorial video 02/ walls
  •  Windows

Google Sketchup Tutorial WindowsGoogle Sketchup Tutorial Windows
     2- Google sketchup tutorial video 03/ windows
  • Door
     3- Google sketchup tutorial video 04/ Door
   4-Final result of this google sketchup training course:



Once you have completed this computer based training course, you will be fully capable of using the tools available in SketchUp to create your own 3D models. Working files are included, allowing you to follow along with the author throughout the lessons.you can download necessary files of this tutorail at list of the post.
Thanks for reading, hope you guys liked it, it´s always good to share knowledge with your friends see you tomorow raid xavi.
part 01 of this tutorial : Here
sketchup tutorial course 01: Here

Sketchup Tutorial necessary: 

Sketchup Tutorial "Training course 02"

This training course is From a  talented interior designer and 3D architectural visualizer.who
has kindly offered to share this detailed workflow in the production of an interior design.in which he uses SketchUp for the model and V-Ray for the render. There is a lot of good solid information here with many tips to suit all levels of experience. This Sketchup Training course can only be described as the ‘How and Why’ of good rendering. Some working knowledge of SketchUp and V-Ray is needed to follow and understand this tutorial.
  • you can see the first training course Here


In this tutorial, I will explain my workflow in a project I called “Interior Design. As you all know, making such a project requires a certain amount of knowledge and experience in the CG industry, as well as in interior design, so I will cover only what  I believe people commonly have most trouble with. This will include texturing, lighting and the rendering processes. First, I want you to notice that this project have been created in SketchUp. The rendering engine I used for the final visualization was V-Ray. I also using predefined materials (.vismat files); I often use these in my projects, downloaded from “Chaos Group”, “Visual Dynamics” and “Flying Architecture” web sites.
This full formation compound 2 parts Modeling and Rendring.

Sketchup Training course Part 01: Modeling

  • Lesson 1 - Introduction (software interface, plugins, etc.)
  • Lesson 2 - Flat base modeling (wall, floors, ceiling, doors, windows)
  • Lesson 3 - Kitchen zone modeling (all the furniture, lamps, appliances, etc)
  • Lesson 4 - Living room modeling.
  • Lesson 5 - Dining room zone modeling.
  • Lesson 6 - Bedroom modeling.
  • Lesson 7 - Bathroom/toilet modeling.
Over 4.5 hours of narrated videos (in English)

Sketchup Training course Part 02: RendringModeling-And-Rendring

  • Lesson 1 - Illumination setting.
  • Lesson 2 - Kitchen zone texturing and creating materials.
  • Lesson 3 - Dining room zone texturing and creating materials.
  • Lesson 4 - Living room zone texturing and creating materials.
  • Lesson 5 - Bedroom texturing and creating materials.
  • Lesson 6 - Bathroom / toilet room texturing and creating materials.
  • Lesson 7 - Settings for final rendering / post production
  • Kitchen modeling and rendering (Sketchup Training course)

Sketchup Tutorial KitchenSketchup Tutorial Kitchen
  •  Living room modeling and rendering (Sketchup Training course)


Sketchup Tutorial Living room
Sketchup Tutorial Living room
  • Dining Room Modeling and Rendering (Sketchup Training course) 

Sketchup Tutorial Dining Room
Sketchup Tutorial Dining Room
Sketchup Tutorial Dining Room
  • Bedroom Modeling and Rendering (Sketchup Training course)

Sketchup Tutorial Bedroom
Sketchup Tutorial Bedroom
Sketchup Tutorial Bedroom
  • Bathroom and Toilet Modeling and Rendering (Sketchup Training course)

Sketchup Tutorial Bathroom
Sketchup Tutorial Bathroom
Sketchup Tutorial Bathroom
Sketchup Tutorial Bathroom
  1. Many people ask me about “V-Ray” options (.visopt file), and how I set up the rendering parameters, expecting that if they do the same they will get a realistic image. You have to understand that any rendering engine, including “V-Ray”, does nothing else but what is based on your parameters setup. It calculates how light travels through your scene and it bounces from different surfaces, in order to potentially get a realistic image. Due to this, almost all its parameters are about setting different light calculation methods. Therefore, if you set its parameters correctly you will get nothing else but nice lighting. To achieve realism in your visualizations, you will have to take care about several other things, which are no more less important than proper setting of your rendering options.
  2. Try to have your object geometry as clean as possible. Clean unnecessary edges (lines), weld those that are in the same direction, have surfaces properly oriented (always facing a camera), etc. Have your objects in proper scale according to each other as well as according to the real world.
  3. When using 3D models downloaded from the 3D Warehouse or any other similar website, try to use those that look realistic and correctly modeled. Give yourself time to look for “good” ones. If you cannot find it, try to model it by yourself, instead of having a “bad” one in you project.  Non-realistic models (not in scale, the way they are modeled or “bad” textures, etc.) will certainly not lead you to the result you are looking for.

  Sketchup Tutorial necessary: 

The Urban Matrix: How Far Should We Go?

Smart Urban Furniture
Smart Urban Furniture
Escale Numérique, by JCDecaux and Mathieu Lehanneur, Paris, France.

The city of Paris aimed to increase the function of its urban infrastructure in 2012 when city officials held a competition to design intelligent street furniture. The need to integrate technology into the urban context is imminent for many cities, and this has led to a variety of design solutions. The winner of this competition was the world-leading outdoor advertising company JCDecaux, in collaboration with designer Mathieu Lehanneur. Their project, Escale Numérique (Digital Break), creates a series of WiFi stations where people can access information about the city and connect to the Internet.

Smart Urban Furniture

This urban development project is designed to create a space for people to use the Internet. A shade structure is created from a plant-covered roof supported by architectural elements that resemble tree trunks. Concrete swivel chairs are anchored underneath this roof, with a table and outlets for each person.
WATCH: Escale Numérique, it’s in French but the idea speaks for itself.

Questioning the Connection

The implementation of this project raises several questions about the function of urban infrastructure. Do we really need to be connected to the internet at all times? The urban aspect of the city is so diverse, with so many opportunities for interaction. Shouldn’t we build upon this instead of making it so easy for people to ignore their surroundings?

Smart Urban Furniture                 The Urban Matrix, Smart Urban Furniture

A Connected Haven of Peace

Located on the Rond Point des Champs-Elysées, Escale Numérique provides a sense of respite from the buzz of traffic and pedestrian movement within the city. People can sit and focus on something, whether that may be their smart phone, laptop, or a book.
Smart Urban Furniture                The Urban Matrix, Smart Urban Furniture

The protective shelter of the roof and the access to free WiFi give people a feeling of separation from their surroundings. The access to the Internet is a revival of the underground fiber optic network that supplies the capital. These stations raise this connection from beneath the ground and make it accessible to the public.

Smart Urban Furniture     
The Urban Matrix, Smart Urban Furniture
This idea is similar to the way the Wallace Fountains brought drinking water to Parisians in the late 1800s — the drinking water that was circulating beneath their feet became directly accessible to the public in the same way the Internet cable network is being brought up for public use. An integration of the digital and physical landscapes allows users to be productive within the city in a world in which we are increasingly dependent on technology.
Smart Urban Furniture 
 The Urban Matrix, Smart Urban Furniture
The Need to Be Connected
We are so reliant on technology today that when we don’t have instant access to it, we become frustrated. Not so long ago, the only way people could interact was through face-to-face conversations. They got things done without the ease of computers or smart phones.
Smart Urban Furniture 
The Urban Matrix, Smart Urban Furniture
The rapid development of technology in recent years has created a new paradigm of interaction and productivity. So much of our world now depends on the Internet, and our lives are now stored in the cloud or on our hard drives. It is simply how we get things done in this age of modernization. The benefits of technology, such as increased efficiency and access to information, are not without the negative effects of decreased social interaction and disconnection from the natural world.
social interaction and disconnection from the natural world.

Is Avoiding Feeling Uncomfortable a Good Thing?

Escale Numérique provides a connection for Parisians and tourists; however, they do not interact with each other. The large touch screen billboard is designed to be used to find your way around the city and create an augmented reality. This was done in response to the feeling of hesitation a tourist feels when he has to ask a local for directions.

Related Articles: 
Smart Urban Furniture 
The Urban Matrix, Smart Urban Furniture
It eliminates the need for that uncomfortable interaction. However, travel inherently puts you out of your comfort zone, so why not build upon this through design? A local will know things a large touch screen could never tell you, such as the best place to eat or the best way to get there.
Smart Urban Furniture 

The Urban Matrix, Smart Urban Furniture
Public Space and Technology
Public space functions at so many levels that it is hard to ignore its importance. It shapes the way we interact with people and our surroundings, especially in cities. Today, the smartphone has enabled people to move through public spaces as if they were in their own private bubble. The typical distracted walker looking at her phone is often encountered in a city.

When you sit down in a public space, it is so easy to remove yourself from your immediate surroundings through looking at your phone, laptop, or tablet. Doing so causes a loss in the connection to place, and place is what landscape architects are supposed to design.Smart Urban Furniture 

 The Urban Matrix, Smart Urban Furniture
Why spend so much effort in the design and implementation of a public space if people are not going to fully appreciate it? Escale Numérique loses this connection to place that we should be creating and celebrating in the city.

Yes, this project is a beautiful integration of technology and design, but is that what the world needs? Maybe we should approach the design of public spaces from the understanding that they should create connections between people, not electronics, because that is what is lacking in cities today. Landscape architecture has the potential to be the leader in this approach to design, but it hasn’t been accomplished quite yet.

House of Music, project Description :

The House of Music was designed as part of a larger April 2008 master plan, also produced by Coop Himmelblau. The concert hall defines the eastern edge of the Cultural Plaza, which is linked to the city center by a low-rise, mixed use courtyard building and a high-rise hotel tower, and which opens along the promenade down to the fjord. As a complement to the cultural and leisure functions of the Nordkraft building, a former power station that was recently renovated, the House of Music and the urban spaces of the master plan transform the area into a new center for art, music, and education in Aalborg.
House of Music by Coop himmelblau
House of Music by Coop himmelblau
House of Music by Coop himmelblau
The House of Music by Coop himmelblau The House of Music by Coop himmelblau
House of Music
 
The House of Music is organized around the concept of sharing and synergy, while recognizing the need for independence of the individual institutions within. Wherever possible sharing of spaces is enabled and overlapping of use of public and performance spaces is supported through the design.
The House of Music in Aalborg unites cultural uses, pedagogical functions, and generous public areas in an open system that creates synergies and exchange between audiences, artists, students, and educators—a hybrid space for shared use. A 1,300-seat concert hall forms the core of a compact, U-shaped block with rooms for music education and practicing. Three additional halls of various sizes and functions round out the available performance spaces. On the north side, the building opens onto a vertical foyer with a view of the fjord. To the west, it adjoins the Cultural Plaza which links it to the city.
the house of music
House of music,architecture photos,architecure projets,architect new design,inspiration photos of architecture,House,new House,Music,House,Light,Modern Architecture,
House of Music
The basic organization uses the Foyer to connect a centralized Concert Hall with a U-shaped bar of Educational functions placed over the backstage facilities in a courtyard scheme with the Concert Hall as its center. This typology is adopted to insure good natural light and maximized views within an economical and efficient system of circulation, and to establish close, central relations to the performance and public space of the House of Music. At the same time the separation of entrances and circulations allows all of the institutions to operate independently, while at the same time the location of common functions, such as food service, lounge and other common spaces in the Foyer, ensure opportunities for meetings and encounters between the various residents of the House of Music.
House of music,architecture photos,architecure projets,architect new design,inspiration photos of architecture,House,new House,Music,House,Light,Modern Architecture,
House of Music

House of music,architecture photos,architecure projets,architect new design,inspiration photos of architecture,House,new House,Music,House,Light,Modern Architecture,

Music House the 1th floorMusic House the 2th floorMusic House the 3th floorMusic House the 4th floorMusic House the 5th floor Music House the 5th floor


Music House section

project info:

house of music II project team:
client: north jutland house of music foundation, aalborg, denmark
planning: coop himmelb(l)au, wolf d. prix & partner ZT GmbH
design principal / CEO: wolf d. prix
project partner: michael volk
design architect: luzie giencke
project architect: marcelo bernardi, pete rose
design architect interior: eva wolf

CAD-coordinator: ronny böser, benjamin schmidt
project team: markus baumann, wendy fok, robin heather, ivana jug, ariane marx, anja sorger, bo stjerne thomsen, anna wasserthal, philip wilck, blaine lepp, talya kozminsky, hannes walzl, morten grau jensen, stephanie neufeld, tyler bornstein, laura githa, julia  gärtner, jenny draxlbauer
3D visualization: armin hess/ isochrom, vienna; silkroad, beijing, china; jens mehlan, jörg hugo

local architects: friis & moltke, aalborg, denmark
acoustics, audio-visual & theatre design and planning consultant: arup, new york, USA
landscape architect: jeppe aagaard andersen, helsingør, denmark
structural engineering: rambøll, aalborg, denmark; B+G ingenieure, bollinger und grohmann gmbh, frankfurt, germany
mechanical, electrical and fire engineering: nirás, aalborg, denmark
cost consultant: davis langdon LLP, london, UK
lighting design consultant: har hollands, eindhoven, the netherlands
interior design consultant: eichinger offices, vienna, austria

project data
net floor area: 17,637 sqm
gross floor area: 20,257 sqm
concert hall: 1,298 seats

chronology
competition (1st place): 2003
layout planning HoM I: 2003-2005
postponement of the project: 2006-2007
start of layout planning HoM II: 2008
start of construction HoM II: 2010
completion HoM II: 2014